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Harmony: The Fall of Reverie
Created by Don't Nod Entertainment. A visual novel and management game, where a diverse cast fights against a mega-corporation, with the help of the "Aspirations", a group of deities.
In this game, the player is able to see the future and make their decision accordingly. Writing the narration therefore demanded to work with many constrainsts, as the whole mechanic of the game was laid bare.
Missions:
• Working on the main plot: designing Harmony's "modules" by working closely with game designers: balancing narration and resource management.
• Writing detailed scripts, including tone, descriptions and lines of dialogue for the writers.
• Writing character descriptions and character arcs.
• Writing animation sequences.
• EXAMPLES OF MY WORK BELOW! The last three pictures are narrative structures I worked on.









